Our Game Design Pillars
- Educational: Each game must feature an educational theme (ex. English, Biology, Math) and contain enough educational content to motivate the player to keep studying the topic. The game should be a complement for education, not a replacement for real studying.
- Competitive: We aspire to allow our players to compete with each other, either through direct competition, a cooperative environment, against the computer or through rankings.
- For Gamers: Our games will require some game literacy to be played. We make them engaging through progression systems, agency, upgrades, personalization, and rich game mechanics.